When the build is further along, he will be locked until the game has been completed with two characters. He is available from the start in this beta build but can only be used in Time Attack. Torque is added as a playable character. Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used. Torque's Continue screen is now functional, albeit without a sprite for him yet. Torque now properly sits down on benches. When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion. Achievements would loop indefinitely under certain conditions. Dragon Valley's score tally now properly activates if you somehow skip the end boss In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state Torque weapons that are affected by gravity weren't colliding with jump-through platforms Torque's drowning animation works properly now Torque's HUD lingered in the cutscene after Battle Glacier's boss Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open. Patched up all the holes in the ceiling in Trap Hideout. The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Torque regains his hover if his energy meter fills up completely while still falling. Torque's dash no longer depletes his energy meter, and his hover lasts longer. Earth Bomb hit frequency: 5 frames -> 10 frames Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout. (Right-click the game in your library, go to Properties -> BETAS, then select "beta" from the dropdown list.) This build is available through the Beta branch. Refer to the Known Issues section before reporting bugs. I'm not sure if save files from the main version of the game will transfer over, but in any case, you should be able to play around with him right away since I unlocked all of his current content in Time Attack. Additionally, a few of his stages are locked out for now since I'm not 100% happy with them yet. Torque is only playable in Time Attack right now, but he is available from the start. MP2 was not available for the holidays to port this to Chowdren, so the beta will have to be PC exclusive for now. Originally posted by Vesperion:Do you even have an idea how long it takes to create stages espaicly in case of Freedom planet the stages are not small and you need some time to completed them.Alright, so, I think Torque is in a good enough state to be tested. I could tell you stories about an online game i played where players 1st waited some months and now wait already since nearly 2 years for any new contend and which feels much more like that the devs abondened the game but keep it runing at minimum costs. They need to be seted, voice acted and animated as wellĬause of some other experience i made i prefer it to wait instead of geting something what is pushed out at all costs but whitout of any quality and feels like "take it and eat it like it is no matter if you like it or not" Next is the sprites itself which need move/jump/attack and so on animations which also need their time to set these and to work correctly and in order.Īnd the totaly final thing which takes much more time are the cut scenes for the Adventure mode. Do you even have an idea how long it takes to create stages espaicly in case of Freedom planet the stages are not small and you need some time to completed them.Īlso it is gives an high chance that Torque and Spade will get at least 1 own level which only they could enter cause:Ĭarol has Trap Hideout (i know Milla can enter it too)
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